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  • 2010
    • August
      • Freeze!
        08/24/10
        I've been meaning to do this for quite some time and have finally started to add this to DreamSphere.



        No game using a RPG like system would be complete without status effects! The freeze effect is shown here, the first one to be implement thus far. These blob guys have a

      • Minecraft Addictions
        08/11/10
        I haven't been working on DreamSphere. D:

        Too busy playing Minecraft. It's a very dangerous game because it looks very innocent at first, like a game that you might try out for like 10 minutes and get bored of. That is not the case! I know a game is fun when I am completely obli

    • July
      • Perceiving that Yellow Area
        07/30/10
        Wanted to show off the peception ability...



        It shows two things the element the enemy is most resistant too and the HP of the enemy. In most cases the opposing element would be its weakness. Definately not going to be a required ability but most players will probably wants to

      • DreamSphere Gameplay Video!
        07/25/10
        To celebrate the 100th subversion revision(100 since I started using subversion) I am releasing a game play video of DreamSphere! Please provide feedback!



        Enjoy~

        Update: Added video player.

      • A Series of Cutscenes
        07/23/10
        I have been working more of improving my cut scene system so I thought I'd show off a few screenshots.



        A recreation of a cut scene from Demo 1 though the dialog has been changed up a bit.



        The first Cyclob(one eyed blobs, yep nice name) encounter.
      • Cooping with a Lost
        07/20/10
        You guys are just going to have to learn to accept it...



        That's right she's dead!! And mister innocent looking blob killed her! :(

        Hey so yeah...you can die now in DreamSphere! Best be careful.

        That's not all though! The game now has sound

      • Floating Above the World!
        07/08/10
        Ok I think I'll make this short and sweet for once, just showing off a few pictures from recent developments.

        First, that rendering I did a few weeks ago is now a playable level...



        If you expected it to look just like the render then your expectation of my skil

    • June
      • In Game Menus
        06/28/10
        I am no where near done with the in game menus but I just finished enough of it to show it off.



        First off, yes the status page is incomplete, I still need to put the mental and exp information under the level.

        Secondly, I wanted to talk about some of her stats...
      • Epic Ruins of Chompz
        06/27/10
        I haven't much felt like implementing the ingame menu in the game so I started working on a level instead. I decided to make a fancy rendering of it so everyone could enjoy it!



        I just get random inspirations to make these kinds of levels. The cool thing is that given the

      • Ubuntu it Up!
        06/23/10
        Well I don't really have any updates as I've been working on programming related stuff for DreamSphere lately. So no game updates other then that I've been working on the in game menus for setting up spells and abilities.

        I recently got myself a new laptop, the Lenovo G555

      • Make me a cutscene!
        06/14/10
        The action player, or system for playing out cutscene events in DreamSphere, is coming along great! I've already made it possible to make actors move in any direction and change their animations. The textbox can be triggered as well.

        Making cutscenes couldn't be easier either! I

      • Bigger and Better Spells
        06/09/10
        Been working on the spells some more. All the spells have levels and get stronger with each level. They now get bigger in size as well, which means they hit a larger area. The ice spell is particularly nice at level 9, the max level, as it can cover the entire horizontal of the screen.

      • Going Vertical
        06/02/10
        Our friend Maleia is going to need all the tricks she can get if she is to survive the cruel ever changing environments of the DreamSphere. To aid her in her quest I have bestowed upon her the ability to wall jump! I don't think she could have ever dreamed of such a thing...oh wait... (Watch fo

    • May
      • Retextured
        05/30/10
        Since I am not releasing any videos of the game yet I thought I might show a few freeze frames of running to walking to coming to a skidding stop. Check it out...



        I am pretty happy with the animation here and this could very well be the final animations for these movements.
      • Legacy that is Chompy Creations
        05/29/10
        Up till...well this post... this blog has practically exclusively been about DreamSphere(aka Shadow of a Dream). That probably comes as no surprise seeing as it is my game that I am currently working on. However if any of you have kept up with Chompy Creations over the years you know that there is a

      • JOY of Running!
        05/26/10
        Another tentative logo for DreamSphere...



        Looking better! A friend who works in the graphic design field has been giving me suggestions. Thanks Bill Humphries!

        I've been working on a couple of things in the game that I can't exactly show pictures for. The

      • Boxy Textbox is Boxy
        05/19/10
        I've been working on and off on "DreamSphere." DreamSphere will replace the original name "Shadow of A Dream." For now however, it maybe refereed to as either since I have yet to rename all my sources that say Shadow of a Dream.

        First off, I should say, the game w

      • Foon in Da Snow
        05/05/10
        Hai again guys! I've been working on the system behind the levels in the game. Things like lighting and weather effects for the level. I discovered that I can specify properties on objects in Blender and Panda3D can read them! Meaning I can specify everything from within the level files. So at

      • Enter the...Dream Sphere!
        05/03/10
        I have decided that Shadow of a Dream needs a better catchier name. I am considering "Dream Sphere" at this point. It has a nice ring to it!



        There's a tentative logo.

        I decided that since the Fire spell was a lot like the Earth spell that I should ch

    • April
      • Pointyismness
        04/28/10
        How about another spell?



        How about a giant spike of earth to skewer your enemies with? Or perhaps just block their way. Our orangy blob friends don't stand a chance!



        This particular blob was hiding under the ground waiting to ambush...sure showed hi

      • Freezy Goodness
        04/21/10
        Got several updates this time!



        A new ice spell, looks cool eh? It shoots out in a cone pattern in front of Maleia. If you move while casting it the spell cancels. It is also a little bit weaker then the Fireball spell but is easier to hit with and can more easily hit a single

      • Summer, It'z Coming!
        04/13/10
        Work has slowed as my school semester comes to an end I have more work to do. Plus my addition to FFXI and perhaps other MMOs has sort of reasserted itself but I am not going to let that slow me down...too much.

        I added flying damage numbers when the enemies take damage in the game now. I

      • Pillowy Mounds of Bloby Goodness
        04/04/10
        I've been working mostly on the AI code as well as fixing up the platform movements. The enemies can be killed now and they die with a bunch of orange circle flying out of them while they quickly shrink in size...it works...I guess.



        Upon buying a new motherboard for my co

    • March
      • Blobtacular!
        03/27/10
        I've made some improvements to the Fire, it now cast a redish light on objects and flickers out as the fireball fades away. I am quite pleased with it!



        And what's this?! It's our bloby friend back from the first Demo. We're working on some preliminarily ene

      • Playing with Fire!
        03/21/10
        Who doesn't like fire?!



        That's right we've got Maleia's little fireball spell implemented now, one of many spells you'll be able to choose from! This time it arcs and once it hits the ground it sticks around for a few seconds hurting any enemy that pas

      • Fancy Smancy
        03/08/10


        We got textures, lighting, and a nice blurring effect in the game now! Things are progressing quite nicely. Boy do I love spring break!



        Also I'd like to talk for a second about some of stuff that will be in this game. First off, I have decided, Maliea will not

      • Hanging Out
        03/07/10


        So we now have basic platform movement in Shadow of A Dream. Very basic, but I am pretty satisfied with the results so far. Nothing is textured yet, I actually kind of like the plain vertex colored look for this but I do think I want to use some basic textures on the backdrop stuff, some

    • February
      • This is a Triumph!
        02/14/10
        Huge success! Animation in Blender! Using the Chicken plugin for Blender it's easy as pie to bring that Animation into Panda 3D. So now we can do away with 2D sprites in the foreground and go fully 3D!



        Check it out, she's ducking! I don't have any suit that can

      • Getting S**t Done!
        02/10/10
        Though I have been busy lately I have been steadily working on Shadow of a Dream. I knew the first order of business was to make a slightly more attractive Heroine... so here is my first draft...



        I abandoned any attempt to make a realistic character to go with a more cartoon

    • January
      • We're With Coco!
        01/15/10
        I just want to say...



        Yep, me and all of Chompy Creations is with you Coco! Check out the "I'm with Coco!" Facebook group while you're at it by clicking the picture above. Support Coco!

  • 2009
    • December
      • Merry Chompmas!
        12/10/09


        Yep it's been a busy semester for me, but now it's time to kick back relax and perhaps get some work done on Shadow of A Dream. I have been working on some backdrops for the game and hope to have a mini demo showcasing another area and using the Panda3D engine soon.

    • October
      • Client Administration Needs Testing!
        10/10/09
        So here's the deal... I have finished the client administration page it appears to work pretty well. However I am quote positive it has a few bugs. In particular I have yet to test paying with Paypal adequately. So the first client who needs a website or other service who comes to me willing to

    • September
      • Client Administration
        09/10/09
        Present clients and future clients of Chompy Creations rejoice! Soon you will be able to track our progress, make payments, and ask for help at our website.

        The project tracker will show you a detailed outline of the steps required to complete your project. It shows what point we're

    • August
      • Nothing Important...
        08/26/09
        Not a whole lot of happening lately. College has started back up and the possibility of me being involved in a website for people who love social networks and lyrics is well..possible.

        Me and my partner who shall be known as Chomp'N from now on(because everyone at Chompy Creations ha

    • July
      • ChompRocket Windows Update
        07/17/09
        An update to the Windows version of ChompRocket is available. This version doesn't fix any bugs but offers the game in a standalone format, no installing needed.

        chomprocket0.0.2.zip

        UPDATE: There were issues with this not working...the right DLL's were included, thi

      • ChompRocket Release
        07/11/09
        Here you go, ChompRocket, a simple game to test a pretty awesome engine. I would have liked for it to have been a more fun game to play but at least it has served it's purpose. This also gives me practice in releasing multi-os binaries. So if you are interested in trying this game even for a se

      • ChompRocket!
        07/08/09
        I've begun working on a small game to test out a new game engine I discovered called Panda3D. It's a free game engine that uses Python. It's be quite easy to learn and quite powerful, certainly appears to meet all my needs!

        Here is a screenshot from my in progress game simp

    • June
      • Working with Python!
        06/27/09
        Lately I've been searching for the best engine to use to make my video games in! I tried Game Maker for Shadow of a Dream and loved how easy it was to work with. My main beef with Game Maker was lack of cross platform support. I really want to be able to release my games on as many different OS

      • June News
        06/01/09
        Prices for services on Chompy Creations have gone up however a pay by the hour option is now available to web site clients which is only $20/hr. It's up to the client to decide which method would be cheaper, granted you'll get a estimate on how much time it'll take.

        In othe

    • May
      • The Destiny Swords Cast Coming to Life!
        05/01/09
        So with my new found 3D modeling talents I finally decided I should make an attempt at creating my Minda character. For a first attempt it isn't bad, probably a bit more cartoonish then I really want for the game but at least it can give any interested peoples out there an idea of what she shou

      • Shadow of a Dream Demo 1
        05/01/09
        Thought I'd start this blog off with news of the Shadow of a Dream demo!

        I started making this game for a class I was taking, video game development at Tallahassee Community College. It was a neat class and it certainly gave me some motivation to sit down and start working on a video